Lime Rock Park:

New England Quattro Club Track Events / Driving Schools


June, 2003 Lime Rock Park Advanced Drivers Education

"They gonna let a car go out like that?" - 101.

Disclaimer:

Track lines and technique vary from car to

car and are dependant upon speed and driver input.

This is a general guide. Your experience may differ. 

Balance between front wheel drive, all wheel

and rear wheel drive VARY.

Track driving can result in serious injury or death.


Start in the pits, proceed onto the track and continue around your first 180 degree turn

this is turn 1 and 2

"A Type 2 turn is a turn at the end of a straight and is the second most important type of turn because negotiating

it properly allows you to carry whatever speed you had on the straight for as long as possible."  - from Todd Serota's Tracquest.com


Turn 1 & 2:

"Big Bend" Type 2

Braking straight in "the box" is essential for proper turn in set / speed into 1.

Blue arrow left: Turn in cone for 1.......Blue arrow right: Apex cone for 1.

This turn (1 & 2) is marked for two apexs.  A constant radius turn*** can also work.

 

Track out of/for 2 (Big Bend) is a "drift" across the track to align turn in for 3.

 Right:  this view is a spectator reverse angle. (Cone is track out for 2)

Turn (2) two exit from "Big Bend"

    

Right:  this view is a spectator / reverse angle.  Cone is turn 2 track out.

The exit from 2 ** into 3 and 4 are Type 3 turns

A Type 3 turn is a transitional turn linking Types 1 and 2 turns together, and is the least important type of turn on a race track."


Turn 3: "Left Hander" to

Turn 4: "Right Hander"

  referred to as the: "Esses",

a combination:  Type 3

A Type 3 turn.  Here because, turn 3 is used to "Set up" turn 4 in this combination.

Exit Turn 3 "Left Hander" into Turn 4 "Right Hander".

Two cars above, exiting the "Esses" on line from turn 3.

  Below: two different drivers "late".  Right: S4 is too HOT & brakes to compensate.

 

Car on the left is still turning left to finish turn 3 and make the turn in for 4.

From in car:  Turn 4: is a Type 1 turn.

Left is turn in position, right is Apex of turn 4 then onto No Name straight.

"A Type 1 turn is a turn leading onto a straight and is the most important turn on any race track

because the speed you carry coming out of the turn you will carry for the entire length of the straight." *


Turn 5: on the,

"No Name Straight"

This twisty "straight" is a tricky passing zone. 

Left is the "get out of way area." Care has to be taken in order to provide

 enough passing for a faster car, while not getting "pinched off" the track.   

But you soon run out of track and need to merge (right) back "on line".

This happens AT the braking box / turn in cone approach for "The Uphill."


Turn 6:

Turning into  "The Uphill"

  

Generally scrubbing speed into "The Uphill" is needed to start turn in safely.

Some don't brake.  Turn in is on left edge, apex on right.


Turn 7 *

This turn is an addition and is NOT used during our track use.

It is a chicane, to slow uphill speed, in response to a car flip during pro racing.


Soon you crest the hill...... technically, your half way along the "back straight"

Alignment in the "Back Straight"


approaching.....

Turn 8: "West Bend"

  

West Bend corner alignment is left for turn in and Apex on inner right edge.

Tracking out brings you under the bridge and into the.....


Turn 9: "The Downhill"

 

Downhill into the "Diving turn". Turn in cone set along left edge of track.

Two views of the similar Line at the Apex cone before Straight.


Start / Finish "Main Straight"

A Type 2 turn is a turn at the end of a straight and is the second most important type of turn because negotiating it

properly allows you to carry whatever speed you had on the straight for as long as possible. -Ted Serota/TracQuest.com

Blue arrow(s) shows passing signal.

 

Here is the passing zone for all run groups.  Check your mirrors and use the "passing" signal

Allow clearance for cars to pass and get "on line". Numbers on left are braking depths.

Numbers (reference points) for braking vary with your speeds.

Pit traffic uses far right track surface, for BOTH Enter and Exit.


Now you've been a full lap around the track!

 Repeat!

Maybe, now I can pass Mrs., R. in the BMW.........hopefully, it starts raining NOW!


Before your run group and track time:

Example:

Each Class of students after classroom teaching of driving techniques get a hands on and appreciation of flagging duties at Turn 1 (Station 2)

Yellow Class and Steve Early  Photo June 2002.


Type(s) of turns are best explained on line here:

http://www.tracquest.com/DriverEd/driver_ed.asp

"Race tracks are divided into 3 types of turns, cleverly named Type 1, Type 2 and Type 3.

* A Type 1 turn is a turn leading onto a straight and is the most important turn on any race track because the speed

you carry coming out of the turn you will carry for the entire length of the straight.

A Type 2 turn is a turn at the end of a straight and is the second most important type of turn because negotiating it properly

allows you to carry whatever speed you had on the straight for as long as possible.

A Type 3 turn is a transitional turn linking Types 1 and 2 turns together, and is the least important type of turn on a race track."

- from Todd Serota's Tracquest.com

**  There can be debate about the TYPE classification of the exit from turn 2 as there is a SHORT straight into turn 3. -Scott

*** constant radius turn in turn 1 & 2 (can) be similar to the "wet" line

which uses the outer edge of the pavement around turn 1 & 2.  This outer line is abandoned when dry conditions exist.


101:  The First photo of the exiting TT on its spare was due to a mechanical failure on the track.

The car was driven off the track on the spare under full course Black Flag.

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